The Poet

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Max checked out of reality years ago. When he comes back, he finds himself to be a bum dressed like a priest. He also finds himself to be the only potent man in an otherwise impotent America.

Max eventually reaches the west coast where he finds himself the host of an hour long TV show watched by billions. His adoring fans begin to call him The Poet, and they see him as the savior of the world.

Joined by his triplet lovers, Max sets out to change the world; a world that is more than a little resistant to his efforts. Smothered by his adoring fans and dogged by men intent on killing him, Max’s multiple personalities fight their own battle in his mind, and no one is ever sure who will win.

Warning: Contains sexual material that some readers may find offensive.

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Seedlings on the Solar Winds

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America as a fascist state, soldiers driven to terrorism, insane computers, insane humans, insane aliens, these are just some of the things waiting for readers in the pages of this new collection from prize winning science fiction author J Alan Erwine.

Seedlings on the Solar Winds contains sixteen stories that will have readers question what reality really is, and wondering what the future of humanity might be.

“J Alan Erwine is a master at placing believable characters into plausible, and often dark, futures. In the process, he unflinchingly explores what is both base and noble about humanity.” – David Lee Summers, editor Tales of the Talisman and author of Heirs of the New Earth.

“…Erwine always presents a banquet of plots and characters [not all of them human], generously seasoned with pith. You can relish him as the main course in your reading, or save him for dessert…” – Tyree Campbell, author of Nyx and The Dog at the Foot of the Bed.

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The Ephemeris Science Fiction Role Playing Game

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The year is 2185. The human race has gone to the stars, and found that they’re not alone. Local space is teeming with civilizations, some hostile, some friendly, and some indifferent. This is the universe of Ephemeris.

Ephemeris is a game of galactic trade and galactic conquest; of inter-species conflict and cooperation. Ephemeris is a science fiction role playing game. Here you will be able to take on the role of your favorite alien species and your favorite class. You will be able to trade, fight, negotiate, conquer, whatever you’d like to do with your fellow players. You can play the role of an Althani Trader, or maybe an Arbonix Cyber Wizard, or maybe even a Human Nanist. You can create a party made up entirely of one species and set out to upset the trade routes of a rival species. Or maybe you want to create a party with a variety of races that preys upon the trading routes of the various civilizations. Or maybe you want to explore the ancient ruins on long dead planets, ruins that clearly show that there were other species roaming the spaceways in the past…but where are they now? You can fight in great wars, negotiate grand peace treaties, and explore sections of the galaxy that no sentient has ever explored. Or maybe your party has joined with one of the interplanetary corporations; corporations whose motives are never entirely clear. These are just some of the possibilities open to you. The universe of Ephemeris is yours to do with as you please. What you now hold in your hands are the basic guidelines for the games. Here you’ll find the races, classes, abilities, skills, weapons, and ships that allow you to create your own Ephemeris universe.

Now, step inside for the greatest science fiction adventure you’ve ever been on…

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The Battle for Turtle Island: Buffalo Wars

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Imagine it’s the 19th century, and the colonization/conquest of the Americas is underway yet again, only this time magic is real, and the Indians have a lot more of it than the colonists. This is the world of The Battle for Turtle Island: Buffalo Wars.

The colonists may have the better weapons, but the Indians nearly double the magic of the colonists. Maybe this time the history of the Americas will be very, very different. The Battle for Turtle Island: Buffalo Wars is actually two books in one. It has the core rules for The Battle for Turtle Island RPG, which will be a series of books featuring the different parts of the Americas, and it also has the Buffalo Wars supplement which looks at the battles for the plains.

You can choose to be a Cavalry Soldier, an Arapahoe Medicine Man, a Colonist Trapper, an Apache Warrior, or any number of other classes, and your character can choose to change classes as they advance. This book contains, the character classes, the special abilities for each Indian tribe, the goods, the spells, and much more.

The only other thing you’ll need to play is some dice and a vivid imagination.

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The Martian Wave: 2013

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Where are we going? What will happen once we arrive? Will humanity endure, and if so, will we like what we become? The short answer is: we don’t know. But we can guess. In The Martian Wave you’ll find stories that make some very good guesses. You’ll find heroes and heroines, characters to love and to loathe, and above all you’ll find people very much like yourselves trying to find out what’s out there, examine it, cope with it . . . and live.
The 21st Century holds many surprises for humanity. The Martian Wave will give you a few hints.

Issue 4
The 2013 issue of The Martian Wave, now being published by Nomadic Delirium Press, brings you stories and poems that look at the exploration and colonization of the universe, with a special focus on our solar system. In this issue, you’ll find colonists being stalked on an alien world, murder, dangerous missions to planetary moons, and aliens, lots of aliens, meddling in human evolution. Every story and poem will make you wonder whether we should be leaving our homeworld to face the dangers of the universe, and the answer will be…

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