There are only a couple of days left to save on our fiction titles. You can download short stories, novels, collections, anthologies, and all kinds of zines for 25% off, but only through tomorrow, so you need to order today.
Download titles from Tyree Campbell, Ian Brazee-Cannon, Eamonn Murphy, J Alan Erwine, and so many more…but time is running out.
Fearing that we may have set some of the reward levels to high in our Taurin Tales Kickstarter, we’ve decided to lower most of the levels. We know money is tight for many of you, and several people have expressed interest in helping out…so this is our response.
In the Ephemeris Encyclopedia Galactica volumes about Unexplored Space, you were introduced to five new species that live out in Deep Space, an area of space more than two hundred light years from Earth. Now you can learn all about these species…
The Alexans: Small explorers that mostly want to be left alone
The Ernya: An aggressive species that wants to conquer
The Julahmo: The Beaten Ones, as they’re known…victims of countless wars with the Ernya
The Khruntha: The grand conquerors of Deep Space, a species so violent that they make the Ernya look tame
The Lomisians: The Librarians of the galaxy, a peaceful species that wants to learn everything they can, but that has been forced into war over and over again.
Learn about all five of the species: their languages, their points of view, their variant species, and the special classes that are only available to them.
Max checked out of reality years ago. When he comes back, he finds himself to be a bum dressed as a priest. He also finds himself to be the only potent man in an otherwise impotent America. Max eventually reaches the west coast where he finds himself the host of an hour long TV show watched by billions. His adoring fans begin to call him The Poet, and they see him as the savior of the world. Joined by his triplet lovers, Max sets out to change the world; a world that is more than a little resistant to his efforts. Smothered by his adoring fans, and dogged by men intent on killing him, Max’s multiple personalities fight their own battle in his mind, and no one is sure who will win.
After a near-miss of a giant comet, the American people fall under the control of a radical right-wing fundamentalist Christian government, ruled by the Grand Patriarchs, that slowly strips away their freedoms and establishes a rule of law that even the dictatorships of the 20th Centruy couldn’t have dreamed up. Forced into virtual seclusion, Edward Silverberg, a former English Lit professor, finds himself on a path that will lead to either his destruction, or the destruction of the Grand Patriarchs…or maybe both.
America as a fascist state, soldiers driven to terrorism, insane computers, insane humans, insane aliens, these are just some of the things waiting for readers in the pages of this new collection from prize winning science fiction author J Alan Erwine. Seedlings on the Solar Winds contains sixteen stories that will have readers questioning what reality really is, and wondering what the future of humanity might be.
Imagine it’s the 19th century, and the colonization/conquest of the Americas is underway yet again, only this time magic is real, and the Indians have a lot more of it than the colonists. This is the world of The Battle for Turtle Island: Buffalo Wars. The colonists may have the better weapons, but the Indians nearly double the magic of the colonists. Maybe this time the history of the Americas will be very, very different. The Battle for Turtle Island: Buffalo Wars is actually two books in one. It has the core rules for The Battle for Turtle Island RPG, which will be a series of books featuring the different parts of the Americas, and it also has the Buffalo Wars supplement which looks at the battles for the plains. You can choose to be a Cavalry Soldier, an Arapahoe Medicine Man, a Colonist Trapper, an Apache Warrior, or any number of other classes, and your character can choose to change classes as they advance. This book contains, the character classes, the special abilities for each Indian tribe, the goods, the spells, and much more. The only other thing you’ll need to play is some dice and a vivid imagination.